![]() All trademarks are properties of their respective owners. This repository was created as a quick way to consult, restore and compare the Scripts provided in Call Of Duty Black Ops 3 Modtools since Modtools were launch in August 2016. Call of Duty is a registered trademark of Activision. Tools created to attempt to make modding BO3 easier by automating redundant tasks. These programs are not affiliated with Activision in any way. ![]() This Disclaimer applies to all my tools: DISCLAIMER. When I put it as an adjacent zone not all the zombies spawn in the separate area and some spawn in the other. I made a separate area that the player can teleport to with it's own zone. v1.2 added door and frame change on unlock with mc zone support. Just to clarify: maps are playable but the lighting is terrible/dark/glitchy (no skybox) and weapon sounds and probably some other sounds don't work. Tools created to attempt to make modding BO3 easier by automating redundant tasks. BO3 Mod Tools - Separated Zone So I have three adjacent zones in my map with working doors and working zombie spawners. You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game. ![]() If anyone had the same problem and fixed it, please share your solution.ĮDIT: mp_combine throws the same errors. Mod Tools Getting Started Installing Mod Tools. Verify cache doesn't find any missing files (tried it on the tools and the game itself). ^1ERROR: unable to load file 'sound/zone//zm_' Linking "en_zm_qwe" (usermaps\zm_qwe stable 2535281 v593): 1) Go to steam libary and click on 'games' (right of search bar) 2) Choose tools, it'll take you to the tools download page 3) Look/search for 'Call of Duty Black Ops III - Mod Tools', download it. No idea about the sound though, I just know that the linking process throws some errors: Linking "zm_qwe" (usermaps\zm_qwe stable 2535281 v593): Concretely, the lighting on custom maps is weird (dark) and weapon sounds are missing.Īfter investigation I have found that mtl_skybox_default material is missing (among others probably), which is applied to all skyboxes so it breaks the lighting.
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